The Creation CoachExploring the Creation Coach role: guiding creative processes and nurturing ideas into successful projects across industries.Nov 30, 20231Nov 30, 20231
When Having Ideas is Not Enough!Many individuals have ideas, even great ones. However, realizing these ideas is not always easy, even with the necessary resources. Why is…Nov 24, 2023Nov 24, 2023
Building From Within — Part 3The final part in this series is about the plays that a game development team runs and the roles necessary.Oct 5, 2023Oct 5, 2023
Building From Within — Part 2Assessing team roles beyond traditional duties, this essay identifies 10 unique roles, their key skills, and impact on a team’s…Jul 24, 2023Jul 24, 2023
Building From Within — Part 1Exploring a bottom-up approach to innovation, this essay emphasizes individual strengths and team dynamics over traditional market…Jul 22, 2023Jul 22, 2023
“Problems, not Tasks: The Challenges of Managing Creative Projects”This essay discusses why managing creative projects with tasks alone is insufficient. It explains the challenges of managing creative…Apr 30, 2023Apr 30, 2023
Information Flow in Game Studios: An Example (Part 3/3)This essay continues the discussion about information flow from the previous parts and focuses on an example.Feb 9, 2023Feb 9, 2023
Information Flow in Game Studios: What Makes a Good Flow (Part 2/3)The previous essay focused on the definition and types of information flow in a game development studio. The aim of this part is to analyze…Feb 1, 2023Feb 1, 2023
Information Flow in Game Studios: Introduction — Part 1The purpose of this essay is to examine the information flow in a game development studio. The primary questions to consider are:Jan 26, 2023Jan 26, 2023
Mental VisualizationCan we use our minds to visualize experiences and by doing so improve our abilities?Mar 4, 2021Mar 4, 2021